I built a real time vocoder performance system on a team with Kenny Carlsen, Alex Miller, and Lena Sutter for my Major Design Experience senior project.
Category: Audio
This summer, I worked as an intern at Goodhertz, Inc. I spent 14 weeks in Pasadena, CA building awesome plugins with amazing people, and it was incredible.
One project I was very involved in was building Wow Control, a pitch modulation plugin that takes tape wow and flutter to a whole new level. Wow Control started out as a single WOW fader in Vulf Compressor, one of Goodhertz’s most popular plugins. I was tasked with finding the code that made the subtle wow and flutter effect in Vulf Compressor, putting it into a brand new plugin, and expanding on it to create a stand-alone product.
Over the course of the summer, Wow Control went from a single fader to a fully-fledged plugin. I learned about working with a large codebase, developing dsp algorithms, and designing user interfaces. I also wrote the majority of Wow Control’s manual, which was a huge learning experience in itself. I learned a lot about the importance of good documentation and how to explain ideas clearly and concisely. Wow Control is the first industry product I’ve worked on that is available to the public, which has been especially cool. It’s very rewarding to see people buying and using this product that I worked so closely on.
The rest of the plugins I worked on haven’t been released yet. All I can say about those is that Goodhertz has some great stuff coming out soon. Overall it was a fantastic summer internship, and I can’t wait to go back.
Recorded in the Goodhertz, Inc. studio. Entirely acapella.
SWE Magazine Article Feature
I had an interview with Charlotte Thomas, SWE Contributor, and am featured in her article The Music of Engineering (pdf), which appeared in the Fall 2015 edition of the SWE magazine.