Categories
Dev

Goodhertz Plugins v3.3—Vulf Compressor Sidechain and Optimizations

We are very excited to announce the release of Goodhertz plugins v3.3! The most exciting part of this release is that Vulf Compressor now has a sidechain, which has been long requested. It also includes lots of optimizations, so all the plugins run significantly faster.

In this release I added the sidechain meter, measured and implemented optimizations, and contributed to lots and lots of bug fixes and testing. 🙂 Read more on the Goodhertz blog here.

New sidechain in Vulf Compressor!

Categories
Dev

Goodhertz Plugins v3—Windows Support and New Formats

We are very excited to finally release version 3 of Goodhertz plugins, a huge update that adds cross-platform support and new formats. This update essentially required rebuilding our plugins from the ground up, as versions 1 and 2 relied on a lot of proprietary Mac-only tools.

I was especially involved in low level optimizations to make the plugins run efficiently on PCs, transitioning visualizations to OpenGL, and lots of finding and fixing bugs. Read more on the Goodhertz site here.

Categories
Audio Dev

VE1939: A Real Time, Expressive Vocal Encoder for Musical Performance

I built a real time vocoder performance system on a team with Kenny Carlsen, Alex Miller, and Lena Sutter for my Major Design Experience senior project.

Lena Sutter, Emma Azelborn, Alex Miller, and Kenny Carlsen presenting the VE1939 at Design Expo

Categories
Audio Dev

Goodhertz, Inc. — DSP Software Engineering Internship

This summer, I worked as an intern at Goodhertz, Inc.  I spent 14 weeks in Pasadena, CA building awesome plugins with amazing people, and it was incredible.

WOW fader
The original WOW fader in Vulf Compressor

One project I was very involved in was building Wow Control, a pitch modulation plugin that takes tape wow and flutter to a whole new level.  Wow Control started out as a single WOW fader in Vulf Compressor, one of Goodhertz’s most popular plugins. I was tasked with finding the code that made the subtle wow and flutter effect in Vulf Compressor, putting it into a brand new plugin, and expanding on it to create a stand-alone product.

Over the course of the summer, Wow Control went from a single fader to a fully-fledged plugin.  I learned about working with a large codebase, developing dsp algorithms, and designing user interfaces.  I also wrote the majority of Wow Control’s manual, which was a huge learning experience in itself.  I learned a lot about the importance of good documentation and how to explain ideas clearly and concisely.  Wow Control is the first industry product I’ve worked on that is available to the public, which has been especially cool.  It’s very rewarding to see people buying and using this product that I worked so closely on.

The rest of the plugins I worked on haven’t been released yet.  All I can say about those is that Goodhertz has some great stuff coming out soon. Overall it was a fantastic summer internship, and I can’t wait to go back.

 

Categories
Dev Music

Chaos // Harmony

Performed as part of the Michigan Mobile Phone Ensemble. Code here.

Categories
Dev Music

Reflection on Flag and Electronics

Performed as part of the Michigan Mobile Phone Ensemble.  Code here.Â